Half-Elf Fighter 5 Unaligned, Female ----- Medium Low-Light Vision, Perception: 14, Insight: 16, Languages: Common, Elven (Common, Rellanic) Speed: 5, Init: +8 HP 62 ----- Bloodied 31 ----- Healing Surge 15 x 15 Str 21 +5 | Dex 15 +2 | Wis 14 +2 Con 23 +6 | Int 13 +1 | Cha 14 +2 Fort 20 -+- Ref 15 --+- Will 14 -+- AC 20 === Basic Attacks === Str +7 | Con +8 | Dex +4 | Int +3 | Wis +4 | Cha +4 Longsword : +11 vs. AC --> 1d8+5 Handaxe : +10 vs. AC --> 1d6+5 Handaxe : +10 vs. AC --> 1d6+5 5/10 === At-will Powers === Sure Strike -------- (Fighter 1, Weapon) ========================= Melee Weapon --- Longsword ---------- +13 vs. AC --> 1d8+5 --- Handaxe ---------- +12 vs. AC --> 1d6+5 ========================= Cleave -------- (Fighter 1, Weapon) ========================= Melee Weapon --- Longsword ---------- +11 vs. AC --> 1d8+5 --- Handaxe ---------- +10 vs. AC --> 1d6+5 ==================== Hit: Another adjacacent enemy takes 5 damage. ========================= === Daily Powers === Brute Strike -------- [Reliable] (Fighter 1, Weapon) ========================= Melee Weapon --- Longsword ---------- +11 vs. AC --> 3d8+5 --- Handaxe ---------- +10 vs. AC --> 3d6+5 ==================== Miss: You don't expend the use of this power. ========================= Dizzying Blow -------- [Reliable] (Fighter 5, Weapon) ========================= Melee Weapon --- Longsword ---------- +11 vs. AC --> 3d8+5 --- Handaxe ---------- +10 vs. AC --> 3d6+5 ==================== Hit: Target is immobilized (save ends). ========================= === Utility Powers === Unstoppable -------- [Healing] (Fighter 2) ========================= Daily, Minor, Personal Effect: You gain 2d6+6 temporary hp. ========================= === Skills === + 4 . Acrobatics + 3 . Arcana + 7 . Athletics + 4 . Bluff + 6 . Diplomacy + 4 . Dungeoneering + 8 . Endurance + 4 . Heal + 3 . History + 6 . Insight + 4 . Intimidate + 4 . Nature + 4 . Perception + 3 . Religion + 4 . Stealth + 4 . Streetwise + 4 . Thievery === Features === ----- Attack features Blade Opportunist : +2 OA with heavy blade & light blade Combat Superiority : +2 OA, OA stops movements. Power Attack : -2 melee attack roll for +2 (untyped) damage (+3 if two-handed) ----- Combat features Combat Challenge : Mark enemy on attack; Melee basic when adj. marked shifts or attack ally. ----- Skill features Group Diplomacy : Allies within 10 squares gain +1 racial bonus to Diplomacy. ----- Applied features and feats Low-Light Vision, Dual Heritage, Dilettante, Fighter Weapon Talent, Improved Initiative === Feats === Improved Initiative : +4 (feat) to initiative Blade Opportunist : You gain a +2 bonus to opportunity attack rolls with a heavy blade or a light blade. Power Attack : When making a melee attack, you can take a Ð2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or +3 with a two-handed weapon). This extra damage doubles in paragon tier and triples in epic tier. === Equipments === Melee Weapon : Longsword Ranged Weapon : Handaxe Body : Scale mail Arms : Light Shield